Venice
up:: Civilization V
- Winning Strategy: Diplomatic π€
Flow of the game
Starting the game
- Worker techs + Writing | Faith buildings
- Optics β free Merchant
- If possible: Iron Working for Colossus
- Then: Compass + Education
Early Game
Civ-state puppet:
- close to capital
- militaristic
- coastal
Onward
- dispersed trading bases (6 or less)
- then: trade missions
- Great Galleass: place close to coast against Barbarians
Social Policies
- Must have: Tradition & Patronage
- Commence / Exploration, Rationalism
Religion
- God of the sea / Fertility rites / Goddess of protection
- Tithe / World church / Interfaith dialogue
- Religious community / Swords into Plowshares / Divine β¦
- Itinerant Preachers / Religious texts / Defender of the faith
Wonders
Ancient
- Stonehenge: Faith
- Temple of Artemis
Classical
- Colossus !
- Great lighthouse (sight)
- Great wall (defense)
- Hanging Gardens (Tradition)
Medieval
- Angkor Wat (borders)
- Borobudur (missionaries)
- Hagia Sophia (religion)
Renaissance
- Forbidden Palace (!!!)
- Leaning tower of Pisa
- Porcelain tower (science)
- Red fort (defense)
Industrial
- Big Ben (commerce)
Atomic
- Sydney Opera House (culture)