Venice

up:: Civilization V

  • Winning Strategy: Diplomatic 🀝

Flow of the game

Starting the game

  • Worker techs + Writing | Faith buildings
  • Optics β†’ free Merchant
  • If possible: Iron Working for Colossus
  • Then: Compass + Education

Early Game

Civ-state puppet:

  • close to capital
  • militaristic
  • coastal

Onward

  • dispersed trading bases (6 or less)
  • then: trade missions
  • Great Galleass: place close to coast against Barbarians

Social Policies

  • Must have: Tradition & Patronage
  • Commence / Exploration, Rationalism

Religion

  • God of the sea / Fertility rites / Goddess of protection
  • Tithe / World church / Interfaith dialogue
  • Religious community / Swords into Plowshares / Divine …
  • Itinerant Preachers / Religious texts / Defender of the faith

Wonders

Ancient

  • Stonehenge: Faith
  • Temple of Artemis

Classical

  • Colossus !
  • Great lighthouse (sight)
  • Great wall (defense)
  • Hanging Gardens (Tradition)

Medieval

  • Angkor Wat (borders)
  • Borobudur (missionaries)
  • Hagia Sophia (religion)

Renaissance

  • Forbidden Palace (!!!)
  • Leaning tower of Pisa
  • Porcelain tower (science)
  • Red fort (defense)

Industrial

  • Big Ben (commerce)

Atomic

  • Sydney Opera House (culture)